2024-03-29T02:24:13Z
http://revistes.ub.edu/index.php/index/oai
oai:revistes.ub.edu:article/8246
2024-03-29T02:24:13Z
Anuario-psicologia:DET
driver
nmb a2200000Iu 4500
"091202 2009 eng "
1988-5253
0066-5126
dc
Presentación
Gutiérrez Maldonado, José
Universitat de Barcelona
2009-01-01 00:00:00
application/pdf
http://revistes.ub.edu/index.php/Anuario-psicologia/article/view/8246
Anuario de Psicología/The UB Journal of Psychology; Vol.: 40 Núm.: 2
cat
Drets d'autor (c)
oai:revistes.ub.edu:article/8247
2024-03-29T02:24:13Z
Anuario-psicologia:DET
driver
nmb a2200000Iu 4500
"091202 2009 eng "
1988-5253
0066-5126
dc
Avances en los tratamientos psicológicos: la utilización de las nuevas tecnologías de la información y la comunicación
Botella Arbona, Cristina
Quero, Soledad
Baños Rivera, Rosa María
García-Palacios, Azucena
Los tratamientos psicológicos han logrado avances importantes en los últimos años. Desde la puesta en marcha del movimiento de la psicología basada en la evidencia disponemos de un buen número de protocolos de tratamiento que han demostrado ser eficaces y eficientes. En este sentido, merece subrayarse el papel desempeñado por las nuevas tecnologías de la información y la comunicación (TICs). Nuestro grupo de investigación ha desarrollado y validado una serie de aplicaciones basadas en TICs que se comentan es este trabajo. En concreto, técnicas de Realidad Virtual, Realidad Aumentada y aplicaciones de Telepsicología basadas en internet. También se analizan algunas de las ventajas y limitaciones de estos procedimientos frente a los tratamientos tradicionales y se presentan datos acerca del grado de satisfacción manifestado por pacientes que recibieron un programa de tratamiento basado en TICs y se comentan algunas perspectivas de trabajo futuras.
Universitat de Barcelona
2009-01-01 00:00:00
application/pdf
http://revistes.ub.edu/index.php/Anuario-psicologia/article/view/8247
Anuario de Psicología/The UB Journal of Psychology; Vol.: 40 Núm.: 2
cat
Drets d'autor (c)
oai:revistes.ub.edu:article/8248
2024-03-29T02:24:13Z
Anuario-psicologia:DET
driver
nmb a2200000Iu 4500
"091202 2009 eng "
1988-5253
0066-5126
dc
La realidad virtual como entorno fortalecedor para el cambio personal: la contribución del laboratorio de tecnología aplicada a la neuropsicología
Riva, Giuseppe
Gaggioli, Andrea
Gorini, Alessandra
Carelli, Laura
Repetto, Claudia
Algeri, Davide
Vigna, Cinzia
When we exercise real choice, we gain increased control over our lives and are able to change ourselves. However for many subjects it is not easy to exercise effective choices: patients often don’t have the knowledge, skills, assertiveness, or self esteem needed. In this situation Virtual Reality (VR), an artificial reality that projects the user into a 3D space generated by the computer, may offer a critical advantage to the therapist. The enriched experience and the total level of control on its features, transform VR in an “empowering environment”, where patients can start to explore and act without feeling actually threatened. The attempt of defining, developing and testing VR tools supporting personal empowerment is the main goal of the Applied Technology for Neuro-Psychology Laboratory –ATN-P Lab– at the Istituto Auxologico Italiano. The paper describes the actual work done by the ATN-P Lab. in this area. Specifically, the open source "NeuroVR" system and its potential clinical applications –anxiety disorders, obesity and eating disorders– are presented and discussed.
Universitat de Barcelona
2009-01-01 00:00:00
application/pdf
http://revistes.ub.edu/index.php/Anuario-psicologia/article/view/8248
Anuario de Psicología/The UB Journal of Psychology; Vol.: 40 Núm.: 2
cat
Drets d'autor (c) 0
oai:revistes.ub.edu:article/8249
2024-03-29T02:24:13Z
Anuario-psicologia:DET
driver
nmb a2200000Iu 4500
"091202 2009 eng "
1988-5253
0066-5126
dc
Como experimentamos los entornos virtuales inmersivos: el concepto de presencia y su medición
Slater, Mel
Lotto, Beau
Arnold, Maria Marta
Sanchez-Vives, Maria V.
This paper reviews the concept of presence in immersive virtual environments, the sense of being there signalled by people acting and responding realistically to virtual situations and events. We argue that presence is a unique phenomenon that must be distinguished from the degree of engagement, involvement in the portrayed environment. We argue that there are three necessary conditions for presence: the (a) consistent low latency sensorimotor loop between sensory data and proprioception; (b) statistical plausibility: images must be statistically plausible in relation to the probability distribution of images over natural scenes. A constraint on this plausibility is the level of immersion; (c) behaviour-response correlations: Presence may be enhanced and maintained over time by appropriate correlations between the state and behaviour of participants and responses within the environment, correlations that show appropriate responses to the activity of the participants. We conclude with a discussion of methods for assessing whether presence occurs, and in particular recommend the approach of comparison with ground truth and give some examples of this.
Universitat de Barcelona
2009-01-01 00:00:00
application/pdf
http://revistes.ub.edu/index.php/Anuario-psicologia/article/view/8249
Anuario de Psicología/The UB Journal of Psychology; Vol.: 40 Núm.: 2
cat
Drets d'autor (c)
oai:revistes.ub.edu:article/8250
2024-03-29T02:24:13Z
Anuario-psicologia:DET
driver
nmb a2200000Iu 4500
"091202 2009 eng "
1988-5253
0066-5126
dc
Evaluación del Trastorno por Déficit de Atención con Hiperactividad en niños mediante tareas de ejecución contínua en entornos virtuales
Gutiérrez Maldonado, José
Letosa-Porta, Àlex
Rus-Calafell, Mar
Peñaloza-Salazar, Claudia
The assessment of Attention-Deficit/Hyperactivity Disorder (ADHD) involves the use of different instruments, and one of the most frequently used is the Continuous Performance Test (CPT). Virtual reality allows for the achieving of the presentation of stimuli with high levels of control. In addition, it facilitates the presentation of distracters with a high level of resemblance to elements which in fact can be found in the real world by placing them in a similar context. Thus, it is possible to assume that a higher ecological validity can be found in CPT tests performed in this manner as compared to the traditional CPT test. During the last years Rizzo developed a virtual reality based CPT called “the Virtual Classroom”. Several studies show that “Virtual Classroom” is an effective measure to identify attention difficulties in children with ADHD. Our research team developed a virtual CPT, similar to the “Virtual Classroom”, that allows to execute four different tasks: an auditory task with non-distractive stimuli, an auditory task with distractive stimuli, a visual task with non-distractive stimuli and a visual task with distractive stimuli. In this study, we offer additional data supporting the validity of using this type of technology for the assessment of ADHD.
Universitat de Barcelona
2009-01-01 00:00:00
application/pdf
http://revistes.ub.edu/index.php/Anuario-psicologia/article/view/8250
Anuario de Psicología/The UB Journal of Psychology; Vol.: 40 Núm.: 2
cat
Drets d'autor (c)
oai:revistes.ub.edu:article/8251
2024-03-29T02:24:13Z
Anuario-psicologia:DET
driver
nmb a2200000Iu 4500
"091202 2009 eng "
1988-5253
0066-5126
dc
Tratamiento de la fobia escolar mediante exposición con realidad virtual
Gutiérrez Maldonado, José
Magallón-Neri, Ernesto
Rus-Calafell, Mar
Peñaloza-Salazar, Claudia
School phobia is characterized by fear to diverse events associated to school such as being beaten by a classmate, bullied or criticised in front of the lass, having to speak in public, doing exams, getting undressed to practice sports, etc. and can frequently cause young children to a chronic school refusal leading to significant social and academic difficulties. In older children and adolescents, the risk of a low school performance and an early school dropout is increased. Diverse techniques of graded and non-graded exposure have been used in the treatment of this problem. In vivo exposure alone or preceded by imagery exposure is the treatment more frequently applied. Clinical practice with children suggests the use of behavioural procedures requires a considerable amount of flexibility and creativity and procedures that warrantee their comprehension and cooperation. techniques based on virtual reality address these requirements and are capable of increasing the motivation of children to participate in treatment. In line with this, our group of research has developed a series of virtual environments that can be integrated to a treatment program for children and adolescents with school phobia. To study its efficacy, 18 participants with high scores on school phobia measures were randomly assigned to a group of treatment whereas other 18 participants were assigned to a waiting list group. A specific treatment effect on schoolrelated fears was found suggesting that exposure by means of virtual environments might be an effective treatment for school phobia.
Universitat de Barcelona
2009-01-01 00:00:00
application/pdf
http://revistes.ub.edu/index.php/Anuario-psicologia/article/view/8251
Anuario de Psicología/The UB Journal of Psychology; Vol.: 40 Núm.: 2
cat
Drets d'autor (c)