El metaverso en parámetros educativos

Una reflexión ética





neuroeducation, justice, ethics, virtual reality, teaching & learning, metavers


The purpose of this review is to make an approximate analysis of the metaverse as a possible educational tool. This analysis will be carried out from the principles of neuroeducation and from moral philosophy, understanding the purpose of education as a social good to be protected.

In order to fulfill this purpose, the first part of the work addresses the question of what the metaverse is and what are its main characteristics.

The second section gathers what the metaverse can offer in education, such as immersive virtual environments that can be explored with haptic devices and virtual reality glasses, as well as gathers the data that support the idea that the metaverse, as educational tool, will be well received by the population in general. For this, a review has been made of the habits of using digital technologies and social networks and other applications that are already being developed in the metaverse, such as Roblox.

The third section analyzes the consistency of the metaverse with the principles of education. For this, a selection has been made of some of the neuroeducational principles that have a closer relationship with the proposed methodology for working in immersive environments.

To conclude, the discussion is based around two axes: the first axis is the tangible problems of the metaverse, fundamentally in terms of technological limits and talent disposition, the second axis focuses on ethical reflection from the neuroeducational framework .

Some of the conclusions reached in this work are: that attendance cannot be replaced, public institutions must ensure the appropriate development of virtual educational environments and, the metaverse cannot open a gap between the population with more resources and the one with fewer resources.