Usability and design for augmented reality learning interfaces

José Juan Videla Rodríguez, Antonio Sanjuán Pérez, Sandra Martínez Costa, Antonio Seoane Nolasco

Abstract


The aim of the paper is to determine the elements, components and key facts to design interactive interfaces for augmented reality environments, focusing on the design and development of virtual worlds for educational applications.The article focuses on the usability study of three augmented reality applications interfaces developed for non touchable natural environments. The aim is to determine the menu and interactive items the user accesses without difficulty and also their navigation patterns. The most viewed elements and the ones that can´t be seen by the user, generating problems of navigation and usability, are analyzed too. The research results indicate that applications developed for non-touch environments can be stressful for the user, especially because of the time they spend with their hands up. The space around the student is also important for the learning process, and all the applications must be designed with some educational, rather than leisure tasks, or a fully open navigation.


Keywords


augmented reality; gamification; natural interfaces; interaction; usability.

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References


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