Designing a Mobile Application for Tourism in the Architectural Heritage of Tehran

Authors

  • Yahya Sepehri Research Institute of Cultural Heritage and Tourism (RICHT), Tehran, Iran
  • Alireza Gholinejad Pirbazari Research Institute of Cultural Heritage and Tourism (RICHT), Tehran, Iran

DOI:

https://doi.org/10.1344/THJ.2021.3.3

Keywords:

Architectural Heritage, Mobile Application, Tehran, Tourism

Abstract

Tehran has many valuable historical buildings as historical and populous capital. However, the increasing growth of the city and the uncontrolled prevalence of construction have endangered the city's architectural heritage in recent years. Introducing architecturally valuable buildings to people, and planning to visit them can reduce the risk of demolition. Recently, mobile applications and social networks have provided new facilities to boost tourism in Tehran following the spread of the Internet and the use of smartphones. The aim of this research is to provide a solution for tourism prosperity in Tehran's architectural heritage. This solution is defined in the form of a smartphone- based application. Users in this app can search the list of Tehran's architectural heritage and start tours to them. The application tries to complete its database of historical buildings and tours in interaction with users and under the supervision of experts. This research includes ideation, preliminary studies, design of the initial model, and proposal of the mechanism and user interface of the above application.

References

Abandoned houses change their use optimally: Qajar hangouts in the center of the capital (25 Feb 2020). In Donya-e-Eqtesad, No. 4836.

Asur, S., Huberman, B. A., Szabo, G., & Wang, C. (2011). Trends in social media: Persistence and decay. In Fifth international AAAI conference on weblogs and social media.

Bani-Masoud, A. (2009). Contemporary Architecture in Iran. Tehran: Honar-e Me'mari- ye Qarn.

Bitrián, P., Buil, I., & Catalán, S. (2021). Enhancing user engagement: The role of gamification in mobile apps. Journal of Business Research, 132, 170–185. https://doi.org/10.1016/j.jbusres.2021.04.028

Fernandes, R., Almeida, J., & Rossetti, R. (2013). A Collaborative Tourist System Using Serious Games. Advances in Intelligent Systems and Computing. 206. 10.1007/978-3-642-36981-0_67

Garcia-Lopez, E., Garcia-Cabot, A., de-Marcos, L., & Moreira-Teixeira, A. (2021). "An Experiment to Discover Usability Guidelines for Designing Mobile Tourist Apps", In Wireless Communications and Mobile Computing, vol. 2021. https://doi.org/10.1155/2021/2824632

Hamari, J., Koivisto, J., & Sarsa, H. (2014). Does Gamification Work? A Literature Review of Empirical Studies on Gamification. 47th Hawaii International Conference on System Sciences, 3025-3034.

Hamidi, S. E., & Bidi, H. (2018) "The analysis of user interface design of Shiraz tourism applications based on user experience". International conference on web research.

Lee, B. C. (2019). The Effect of Gamification on Psychological and Behavioral Outcomes: Implications for Cruise Tourism Destinations. Sustainability, 11(11), 3002. MDPI AG. http://dx.doi.org/10.3390/su11113002

Report on the condition of historical houses in Tehran (3 May 2017). In Hamshahri, No. 7090. p. 7. https://hamshahrionline.ir/x58CN

Tehran Statistical Yearbook. (2020). Tehran: Information and Communication Technology Organization of Tehran Municipality.

The growth of Iran's application industry in 2018 (25 May 2019). In Donya-e-Eqtesad, No. 4616.

The survey of national tourism. (2018). Tehran: Statistical Center of Iran.

World Heritage sites (2018). A complete guide to 1,073 UNESCO World Heritage sites. 8th edition. Firefly Books.

Wörndl W., & Herzog D. (2020). Mobile Applications for e-Tourism. In: Xiang Z., Fuchs M., Gretzel U., Höpken W. (eds) Handbook of e-Tourism. Springer, Cham. https://doi.org/10.1007/978-3-030-05324-6_17-1

Downloads

Published

2021-10-19

Issue

Section

Articles