Press Start, the videogames as a educational way: a study proposal with Minecraft and Social Sciences
Keywords:
videogames, education, gamification, game-based learning, significant learning, multimedia contents, TIC, motivationAbstract
The video games traditionally has been reject as tool from educational field. In this work made an study of video games evolution and her correlation with didactic´s world of Social Studies, analyzing the main trends developed at present, like Gamification and Game-Based Learning. Likewise, it is evident a pioneer experience like the realice a support and consolidation contents activity corresponding to the education program of 1º ESO of Social Studies with the creation of a mystery story about Ancient Egypt, with the video game MinecraftDownloads
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