Exploring Tolkien’s Literary Universe in the EFL classroom. Ap-proaching Literature through Robotics-enhanced Inquiry-based learning
DOI:
https://doi.org/10.1344/der.2023.44.1-12Keywords:
Inquiry-based learning (IBL), English as a Foreign Language (EFL), Robotics, Literature, ClasscraftAbstract
This article examines how technology-enhanced inquiry-based learning (IBL) affected students’ language acquisition and the evolution of motivation in the subject of English as a Foreign Language (EFL). Furthermore, this study presents a proposal for the collaboration of the subjects of Spanish and English, using translanguaging to establish connections between students’ L1 and L2 and reducing curricular duplications. EFL presents itself as an opportunity for learners to engage with a broader scope of authentic resources, using Inquiry-Based Learning (IBL) as the main driving force of problem-solving situations. Thus, the investigation used Tolkien’s literary world as the main theme and topic of research, and robotics (Ozobot), IBL and a gamified learning management system (Classcraft) as the main methodologies. Through a series of diagnostic and proficiency tests (which included a robotic-supported storytelling activity and an ARCS motivation test), quantitative data were gathered concerning the two analysed variables. Results indicated improved language acquisition and motivation in all four parameters. Furthermore, Ozobot showed to have a quick adaptation period for student use at basic levels of functioning, as well as aiding in creative storytelling. Results will contribute to closing the knowledge gap detected in EFL learning since has been mostly used for scientific learning.
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