Storyline-Based Videogames in the FL Classroom

Authors

  • Ricardo Casan-Pitarch Universitat Jaume I

DOI:

https://doi.org/10.1344/der.2017.31.80-92

Keywords:

videogames, storylines, language learning, TIC, serious games.

Abstract

The use of videogames in the foreign language (FL) classroom seems to be gradually increasing nowadays. TICs are making the lives of educators easier and their teaching methods more effective; these positive experiences make that researchers in this field are constantly introducing and developing new teaching methods and electronic applications. This paper suggests the use of storyline-based videogames in the FL classroom in order to enhance students’ learning process and their communication outcomes through interactive and engaging tasks that raise their motivation. This research has been based on a literature review about the use of supportive material in the field of foreign language learning and it suggests that these interactive materials may be applied in the same way that traditional workbooks and e-workbooks have been used for several years. This proposal is addressed to teaching professionals interested in the use of videogames and to editorials of language teaching materials.

Author Biography

Ricardo Casan-Pitarch, Universitat Jaume I

Ricardo Casañ-Pitarch is PhD in Applied Linguistics and holds a MA in English language for international trade (Business) and a BA in English Philology. His current position is Assistant Professor at Jaume I University (Spain). He also has experience at teaching in online universities. His main research interest within applied linguistics is genre analysis. His most recent publication and work focus on morphological and syntax analysis of texts for specific purposes. The purpose of these studies is to develop standard or prototype forms of specific and hybrid documents with the aim of defining their main language forms and text structures and contents. In addition, his professional and academic interests are also related to foreign language learning, bilingual education and videogames.

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Published

2017-06-28

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Section

Peer Review Articles