Totes feines i res de joc fan de jack un nen avorrit: una revisió sistemàtica sobre l'eficàcia de l'aprenentatge basat en jocs a l'educació dental
DOI:
https://doi.org/10.1344/der.2025.46.77-88Paraules clau:
educació dental, aprenentatge basat en jocs, ensenyamentResum
L'aprenentatge basat en jocs (GBL) és una eina d'aprenentatge eficaç perquè els estudiants universitaris de medicina i odontologia millorin els coneixements i les habilitats, així com per aconseguir el compromís i la motivació dels estudiants. Els jocs educatius poden crear un entorn d'aprenentatge social constructivista, on els alumnes poden construir el coneixement a través d'interaccions amb els companys i els instructors. Aquest concepte és prometedor perquè els alumnes autodirigeixin el seu aprenentatge. No obstant això, encara no hi ha proves clares que donen suport a la seva eficàcia respecte als enfocaments tradicionals en termes de millora de la competència. Aquesta revisió sistemàtica va tenir com a objectiu avaluar i comparar tota la literatura disponible sobre l'efecte de l'aprenentatge basat en jocs a l'educació dental. Es van fer cerques a les bases de dades PubMed, Scopus, Cochrane, Science Direct, Lilac i Web of Science utilitzant termes MeSH predeterminats i criteris d'elegibilitat. La cerca va llançar un total de vuit articles. Els estudis van incloure aplicacions com Kahoot, GoDental, DentalByte, Skills-o-mat i Playdent per a GBL i van comparar la seva eficàcia amb els mètodes convencionals. Es va descobrir que la satisfacció, la motivació i l'interès general dels estudiants eren més grans en els mètodes GBL en comparació dels mètodes convencionals d'aprenentatge. GBL sembla una eina eficaç per a l'adquisició de coneixements entre els estudiants d'odontologia. Tanmateix, cal fer més investigacions per comparar l'eficàcia del GBL amb altres mètodes d'aprenentatge. Els jocs més nous també es poden personalitzar per a objectius específics d'aprenentatge.
Referències
Abdul Jabbar, A. I., & Felicia, P. (2015). Gameplay Engagement and Learning in Game-Based Learning: A Systematic Review. Review of Educational Research, 85(4), 740–779. https://doi.org/10.3102/0034654315577210
Akaltan, K. F., Önder, C., Vural, Ç., Orhan, K., Akdoğan, N., & Atakan, C. (2023). The effect of game-based learning on basic life support skills training for undergraduate dental students. Journal of Dental Education, 87(10), 1458–1468. https://doi.org/10.1002/jdd.13303
Al-Elq, A. H. (2010). Simulation-based medical teaching and learning. Journal of Family & Community Medicine, 17(1), 35–40. https://doi.org/10.4103/1319-1683.68787
Al-Saud, L. M. (2023). Simulated skill complexity and perceived cognitive load during preclinical dental training. European Journal of Dental Education: Official Journal of the Association for Dental Education in Europe, 27(4), 992–1003. https://doi.org/10.1111/eje.12891
Arayapisit, T., Pojmonpiti, D., Dansirisomboon, K., Jitverananrangsri, K., Poosontipong, D., & Sipiyaruk, K. (2023). An educational board game for learning orofacial spaces: An experimental study comparing collaborative and competitive approaches. Anatomical Sciences Education, 16(4), 666–676. https://doi.org/10.1002/ase.2257
Bankar, M. N., Bankar, N. J., Singh, B. R., Bandre, G. R., & Shelke, Y. P. (2023). The Role of E-Content Development in Medical Teaching: How Far Have We Come? Cureus, 15(8), e43208. https://doi.org/10.7759/cureus.43208
Borit, M., & Stangvaltaite-Mouhat, L. (2020). GoDental! Enhancing flipped classroom experience with game-based learning. European Journal of Dental Education: Official Journal of the Association for Dental Education in Europe, 24(4), 763–772. https://doi.org/10.1111/eje.12566
Byusa, E., Kampire, E., & Mwesigye, A. R. (2022). Game-based learning approach on students’ motivation and understanding of chemistry concepts: A systematic review of literature. Heliyon, 8(5), e09541. https://doi.org/10.1016/j.heliyon.2022.e09541
Chernikova, O., Heitzmann, N., Stadler, M., Holzberger, D., Seidel, T., & Fischer, F. (2020). Simulation-Based Learning in Higher Education: A Meta-Analysis. Review of Educational Research, 90(4), 499–541. https://doi.org/10.3102/0034654320933544
Coman, C., Țîru, L. G., Meseșan-Schmitz, L., Stanciu, C., & Bularca, M. C. (2020). Online Teaching and Learning in Higher Education during the Coronavirus Pandemic: Students’ Perspective. Sustainability: Science Practice and Policy, 12(24), 10367. https://doi.org/10.3390/su122410367
Cook, D. A., & Reed, D. A. (2015). Appraising the quality of medical education research methods: the Medical Education Research Study Quality Instrument and the Newcastle-Ottawa Scale-Education. Academic Medicine: Journal of the Association of American Medical Colleges, 90(8), 1067–1076. https://doi.org/10.1097/ACM.0000000000000786
Dhawan, S. (2020). Online Learning: A Panacea in the Time of COVID-19 Crisis. Journal of Educational Technology Systems, 49(1), 5–22. https://doi.org/10.1177/0047239520934018
Dragan, I. F., Walji, M., Vervoorn, M., Quinn, B., Johnson, L., Davis, J., Garcia, L. T., & Valachovic, R. W. (2020). ADEA-ADEE Shaping the Future of Dental Education III: The impact of scientific technologies and discoveries on oral health globally. Journal of Dental Education, 84(1), 111–116. https://doi.org/10.1002/jdd.12027
Farrell, D. A. D. M. (2014). Applying the Self Determination Theory of Motivation in Games Based Learning. 1, 118–127. https://www.proquest.com/openview/a9a66aa64d401a6366a6b8ac2bf2d6f5/1?pq-origsite=gscholar&cbl=396495
Felszeghy, S., Pasonen-Seppänen, S., Koskela, A., Nieminen, P., Härkönen, K., Paldanius, K. M. A., Gabbouj, S., Ketola, K., Hiltunen, M., Lundin, M., Haapaniemi, T., Sointu, E., Bauman, E. B., Gilbert, G. E., Morton, D., & Mahonen, A. (2019). Using online game-based platforms to improve student performance and engagement in histology teaching. BMC Medical Education, 19(1), 273. https://doi.org/10.1186/s12909-019-1701-0
Gorbanev, I., Agudelo-Londoño, S., González, R. A., Cortes, A., Pomares, A., Delgadillo, V., Yepes, F. J., & Muñoz, Ó. (2018). A systematic review of serious games in medical education: quality of evidence and pedagogical strategy. Medical Education Online, 23(1), 1438718. https://doi.org/10.1080/10872981.2018.1438718
Guze, P. A. (2015). Using Technology to Meet the Challenges of Medical Education. Transactions of the American Clinical and Climatological Association, 126, 260–270. https://www.ncbi.nlm.nih.gov/pubmed/26330687
Hannig, A., Lemos, M., Spreckelsen, C., Ohnesorge-Radtke, U., & Rafai, N. (2013). Skills-O-Mat: Computer Supported Interactive Motion- and Game-Based Training in Mixing Alginate in Dental Education. Journal of Educational Computing Research, 48(3), 315–343. https://doi.org/10.2190/EC.48.3.c
Harackiewicz, J. M., Smith, J. L., & Priniski, S. J. (2016). Interest Matters: The Importance of Promoting Interest in Education. Policy Insights from the Behavioral and Brain Sciences, 3(2), 220–227. https://doi.org/10.1177/2372732216655542
Jääskä, E., & Aaltonen, K. (2022). Teachers’ experiences of using game-based learning methods in project management higher education. Project Leadership and Society, 3, 100041. https://doi.org/10.1016/j.plas.2022.100041
Lateef, F. (2010). Simulation-based learning: Just like the real thing. Journal of Emergencies, Trauma, and Shock, 3(4), 348–352. https://doi.org/10.4103/0974-2700.70743
Mahrous, A., Botsko, D. L., Elgreatly, A., Tsujimoto, A., Qian, F., & Schneider, G. B. (2023). The use of artificial intelligence and game-based learning in removable partial denture design: A comparative study. Journal of Dental Education, 87(8), 1188–1199. https://doi.org/10.1002/jdd.13225
Martín-Hernández, P., Gil-Lacruz, M., Gil-Lacruz, A. I., Azkue-Beteta, J. L., Lira, E. M., & Cantarero, L. (2021). Fostering University Students’ Engagement in Teamwork and Innovation Behaviors through Game-Based Learning (GBL). Sustainability: Science Practice and Policy, 13(24), 13573. https://doi.org/10.3390/su132413573
Moran, J., Briscoe, G., & Peglow, S. (2018). Current Technology in Advancing Medical Education: Perspectives for Learning and Providing Care. Academic Psychiatry: The Journal of the American Association of Directors of Psychiatric Residency Training and the Association for Academic Psychiatry, 42(6), 796–799. https://doi.org/10.1007/s40596-018-0946-y
Mormer, E. (2018). What’s in Your Teaching Toolbox? Seminars in Hearing, 39(1), 107–114. https://doi.org/10.1055/s-0037-1613710
Nadeem, M., Oroszlanyova, M., & Farag, W. (2023). Effect of Digital Game-Based Learning on Student Engagement and Motivation. Computers, 12(9), 177. https://doi.org/10.3390/computers12090177
Nguyen, L. T., Kanjug, I., Lowatcharin, G., Manakul, T., Poonpon, K., Sarakorn, W., Somabut, A., Srisawasdi, N., Traiyarach, S., & Tuamsuk, K. (2022). How teachers manage their classroom in the digital learning environment – experiences from the University Smart Learning Project. Heliyon, 8(10), e10817. https://doi.org/10.1016/j.heliyon.2022.e10817
Nkadimeng, M., & Ankiewicz, P. (2022). The Affordances of Minecraft Education as a Game-Based Learning Tool for Atomic Structure in Junior High School Science Education. Journal of Science Education and Technology, 31(5), 605–620. https://doi.org/10.1007/s10956-022-09981-0
Page, M. J., McKenzie, J. E., Bossuyt, P. M., Boutron, I., Hoffmann, T. C., Mulrow, C. D., Shamseer, L., Tetzlaff, J. M., Akl, E. A., Brennan, S. E., Chou, R., Glanville, J., Grimshaw, J. M., Hróbjartsson, A., Lalu, M. M., Li, T., Loder, E. W., Mayo-Wilson, E., McDonald, S., … Moher, D. (2021). The PRISMA 2020 statement: an updated guideline for reporting systematic reviews. BMJ , 372, n71. https://doi.org/10.1136/bmj.n71
Pan, L., Tlili, A., Li, J., Jiang, F., Shi, G., Yu, H., & Yang, J. (2021). How to Implement Game-Based Learning in a Smart Classroom? A Model Based on a Systematic Literature Review and Delphi Method. Frontiers in Psychology, 12, 749837. https://doi.org/10.3389/fpsyg.2021.749837
Pisal, E., Bommanavar, S., Agarwal, R., Baad, R., Vibhute, N., & Belgaumi, U. (2022). Game Based Learning Approach (Gbl) To Improve Student’s Learning Performance In Dental Academics. Journal of Positive School Psychology , 6(8), 4951–4959. https://journalppw.com/index.php/jpsp/article/view/10706
Sailer, M., Hense, J. U., Mayr, S. K., & Mandl, H. (2017). How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction. Computers in Human Behavior, 69, 371–380. https://doi.org/10.1016/j.chb.2016.12.033
Tuil, N., Lescaille, G., Jordan, L., Berteretche, M.-V., & Braud, A. (2023). Implementation of game-based training in oral rehabilitation of edentulous patients in an undergraduate dental course. Journal of Dental Education, 87(3), 364–373. https://doi.org/10.1002/jdd.13124
Tuma, F. (2021). The use of educational technology for interactive teaching in lectures. Annals of Western Medicine and Surgery, 62, 231–235. https://doi.org/10.1016/j.amsu.2021.01.051
Wang, X., Cheng, M., & Li, X. (2023). Teaching and Learning Computational Thinking Through Game-Based Learning: A Systematic Review. Journal of Educational Computing Research, 61(7), 1505–1536. https://doi.org/10.1177/07356331231180951
Xu, M., Luo, Y., Zhang, Y., Xia, R., Qian, H., & Zou, X. (2023). Game-based learning in medical education. Frontiers in Public Health, 11, 1113682. https://doi.org/10.3389/fpubh.2023.1113682
Descàrregues
Publicades
Número
Secció
Llicència
Drets d'autor (c) 2025 Rahul Mohandas, Subashree Mohapatra
![Creative Commons License](http://i.creativecommons.org/l/by-nc-nd/4.0/88x31.png)
Aquesta obra està sota una llicència internacional Creative Commons Reconeixement-NoComercial-SenseObraDerivada 4.0.
L'autor/a que publica en aquesta revista està d'acord amb els termes següents:
- L'autor/a conserva els drets d'autoria i atorga a la revista el dret de primera publicació de l'obra.
- Els textos publicats a Digital Education Review estan sota una llicència Reconeixement-No comercial-Sense obres derivades 4.0 Espanya de Creative Commons.
- Per poder esmentar els treballs cal citar la font (DER) i l'autor del text.
- Digital Education Review (DER) no accepta cap responsabilitat pels punts de vista i les declaracions fetes pels autors a la seva feina.