Todo trabajo y nada de juego hacen de jack un niño aburrido: una revisión sistemática sobre la eficacia del aprendizaje basado en juegos en la educación dental
DOI:
https://doi.org/10.1344/der.2025.46.77-88Palabras clave:
educación dental, aprendizaje basado en juegos, enseñanzaResumen
El aprendizaje basado en juegos (GBL) es una herramienta de aprendizaje eficaz para que los estudiantes universitarios de medicina y odontología mejoren sus conocimientos y habilidades, así como para lograr el compromiso y la motivación de los estudiantes. Los juegos educativos pueden crear un entorno de aprendizaje social constructivista, donde los alumnos pueden construir su conocimiento a través de interacciones con sus compañeros e instructores. Este concepto es prometedor para que los alumnos autodirijan su aprendizaje. Sin embargo, todavía no hay pruebas claras que respalden su eficacia con respecto a los enfoques tradicionales en términos de mejora de la competencia. La presente revisión sistemática tuvo como objetivo evaluar y comparar toda la literatura disponible sobre el efecto del aprendizaje basado en juegos en la educación dental. Se realizaron búsquedas en las bases de datos PubMed, Scopus, Cochrane, Science Direct, Lilac y Web of Science utilizando términos MeSH predeterminados y criterios de elegibilidad. La búsqueda arrojó un total de ocho artículos. Los estudios incluyeron aplicaciones como Kahoot, GoDental, DentalByte, Skills-o-mat y Playdent para GBL y compararon su eficacia con los métodos convencionales. Se descubrió que la satisfacción, la motivación y el interés general de los estudiantes eran mayores en los métodos GBL en comparación con los métodos convencionales de aprendizaje. GBL parece ser una herramienta eficaz para la adquisición de conocimientos entre los estudiantes de odontología. Sin embargo, se deben realizar más investigaciones para comparar la eficacia del GBL con otros métodos de aprendizaje. Los juegos más nuevos también se pueden personalizar para objetivos de aprendizaje específicos.
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