Aprendizaje Basado en Equipos en cursos de gestión de empresas: La aplicación de estudios de casos y simulaciones

Autores/as

DOI:

https://doi.org/10.1344/reire2018.11.220552

Palabras clave:

Aprendizaje Basado en Equipos, Simulaciones, Método de Casos, Educación en Gestión de Empresas, Gestión Estratégica

Resumen

INTRODUCCIÓN. El dominio en disciplinas con una gran orientación práctica, como la gestión de empresas, no está determinado directamente por el nivel de conocimiento, sino por la capacidad de aplicar teorías económicas y de gestión al mundo real. Dicha naturaleza práctica puso de relieve la insuficiencia de las técnicas educativas tradicionales para la enseñanza, consistentes en lecturas y clases magistrales, y condujo a la aparición de métodos instructivos alternativos, como los fundamentados en el Aprendizaje Basado en Equipos (ABE). MÉTODO. Concretamente, existen dos instrumentos cuyo uso en educación empresarial se ha ido incrementando: los estudios de casos y las simulaciones. RESULTADOS. En esta investigación, ambos instrumentos son analizados en detalle con el objetivo de determinar si su uso en la fase de aplicación de ABE es una alternativa apropiada, dada la naturaleza práctica de esta etapa. DISCUSIÓN. Basada en la evaluación de estas técnicas, nuestra investigación sugiere que la implementación conjunta de ambos instrumentos puede resultar especialmente beneficiosa y desembocar en mejores resultados de aprendizaje y de adquisición de capacidades, dado que cada uno de ellos produce efectos diferentes y, a su vez, valiosos.

Citas

Abdalla, M. E. (2014). Team-Based Learning. Gezira Journal of Health Sciences, 10(2), 1–9.

Aronson, E., & Carlsmith, J. M. (1968). Experimentation in social psychology. The Handbook of Social Psychology, 2(2), 1–79.

Barnabè, F., Busco, C., Davidsen, P. I., Lambri, M., & Zatta, G. (2013). The strategic micro-firm: a role play in management training for dynamic businesses. Journal of Workplace Learning, 25(5), 328–342. https://doi.org/10.1108/JWL-May-2012-0041

Bernardo Vilamitjana, M., Presas, P., Bernard Vilamitjana, D., Gracia, M. C., López- Jurado González, M. P., Hueras García, R., & Escalante, R. (2017). L’aprenentatge basat en el joc: aplicación a l’assignatura de Gestió de la Qualitat. Revista d’Innovació i Recerca en Educació (REIRE), 10(1), 75-93. http://doi.org/10.1344/reire2017.10.11015

Blackford, B., & Shi, T. (2015). The relationship between business simulations in capstone management courses and standardized test scores. The International Journal of Management Education, 13(1), 84–94. https://doi.org/10.1016/j.ijme.2015.01.005

Blanco Callejo, M., & García Muiña, F. E. (2007). Los estudios de casos frente a los juegos de empresa. Un análisis empírico en la Universidad española. Universidad Europea de Madrid. Retrieved from http://hdl.handle.net/11268/3363

Brown, K. M. (1994). Using role play to integrate ethics into the business curriculum: a financial management example. Journal of Business Ethics, 13(2), 105–110. https://doi.org/10.1007/BF00881579

Cannon, H. M. (1995). Dealing with the complexity paradox in business simulation games. Developments in Business Simulation and Experiential Exercises, 22, 96–102. Reprinted in the Bernie Keys Library. Available from http://absel.org

Cannon, H. M., Freisen, D. P., Lawrence, S. J. & Feinstein, A. H. (2009). The simplicity paradox: Another look at complexity in design of simulations and experiential exercises. Developments in Business Simulation and Experiential Learning, 36, 244–250. Reprinted in the Bernie Keys Library. Available from http://ABSEL.org

Chickering, A. W., & Gamson, Z. F. (1987). Seven principles for good practice in undergraduate education. AAHE bulletin, 3–7.

Educational Games. (n.d.). Retrieved August 20, 2017, from http://elearningfacultymodules.org/index.php/Educational_Games

Faria, A. J., & Wellington, W. J. (2004). A Survey of Simulation Game Users, Former-Users, and Never-Users. Simulation & Gaming, 35(2), 178–207. https://doi.org/10.1177/1046878104263543

Gullo, C., Ha, T. C., & Cook, S. (2015). Twelve tips for facilitating team-based learning. Medical Teacher, 37(9), 819–824. https://doi.org/10.3109/0142159X.2014.1001729

Haidet, P., Kubitz, K., & McCormack, W. T. (2014). Analysis of the team-based learning literature: TBL comes of age. Journal on Excellence in College Teaching, 25(3–4), 303.

Huang, C. K., & Lin, C. Y. (2017). Flipping Business Education: Transformative Use of Team-Based Learning in Human Resource Management Classrooms. Educational Technology & Society, 20(1), 323–336.

Huggins, C. M. & Stamatel, J. P. 2015, An Exploratory Study Comparing the Effectiveness of Lecturing versus Team-based Learning, Teaching Sociology, 43(3), 227–235. https://doi.org/10.1177/0092055X15581929

Jackson, J. R. (1959). Learning from experience in business decision games. California Management Review, 1(2), 92–107. https://doi.org/10.2307/41165351

Karagozoglu, N. (2017). Antecedents of team performance on case studies in a strategic management capstone course. The International Journal of Management Education, 15(1), 13–25. https://doi.org/10.1016/j.ijme.2016.11.001

Lázaro-Gutiérrez, N., Barainca-Vicinay, I., & Bilbao-Goyoaga, A. (2017). Who said Accounting Was Boring? Let’s Play Cards. The DAC Project. European Financial and Accounting Journal, 2017(2), 55–72. https://doi.org/10.18267/j.efaj.181

Lean, J., Moizer, J., Towler, M., & Abbey, C. (2006). Simulations and games. Active Learning in Higher Education, SAGE Publications, 7(3), 227–242. https://doi.org/10.1177/1469787406069056

McMahon, K. K. (2010). Team-based learning. In An Introduction to Medical Teaching (pp. 55–64). Springer Netherlands. https://doi.org/10.1007/978-90-481-3641-4_5

McMahon, K. (2016). Team-based learning. In An Introduction to Medical Teaching (pp. 55–64). S.L.: Springer.

Merrian, S. B. (1998). Case studies as qualitative research. In Sharan B. Merrian (eds). Qualitative Research and Case Study Applications in Education. Revised and Expanded from "Case Study Research in Education." (pp. 26–43). San Francisco, California: Jossey-Bass Inc.

Michaelsen, L. K., Knight, A. B., & Fink, L. D. (Eds.). (2002). Team-based learning: A transformative use of small groups. Westport, Connecticut:Greenwood publishing group.

Mitchell, R. C. (2004). Combining Cases and Computer Simulations in Strategic Management Courses. Journal of Education for Business, 79(4), 198–204. https://doi.org/10.3200/JOEB.79.4.198-204

Moncada, S. M., & Moncada, T. P. (2014). Gamification of learning in accounting education. Journal of Higher Education Theory and Practice, 14(3), 9–19.

Paul, P., & Mukhopadhyay, K. (2005). Experiential Learning in International Business Education. Journal of Teaching in International Business, 16(2), 7–25. https://doi.org/10.1300/J066v16n02_02

Raia, A. P. (1966). A study of the educational value of management games. Journal of Business, 39(3), 339–352. https://doi.org/10.1086/294863

Sisk, R. J. (2011). Team-based learning: systematic research review. Journal of Nursing Education, 50(12), 665–669. https://doi.org/10.3928/01484834-20111017-01

Team Based Learning Collaborative (2017). Retrieved September 24, 2017, from http://www.teambasedlearning.org/definition/

Thompson, B. M., Schneider, V. F., Haidet, P., Levine, R. E., McMahon, K. K., Perkowski, L. C., & Richards, B. F. (2007). Team-based learning at ten medical schools: two years later. Medical Education, 41(3), 250–257. https://doi.org/10.1111/j.1365-2929.2006.02684.x

Wassermann, S. (1999). El estudio de casos como método de enseñanza. Buenos Aires: Amorrortu Editores.

Wheatley, W. J., Hornaday, R. W., & Hunt, T. G. (1988). Developing strategic management goal setting skills. Simulation & Gaming, 19(2), 173–185. https://doi.org/10.1177/104687818801900205

Wheelen, T., & Hunger, J. (2011). Strategic management and business policy: toward global sustainability. Upper Saddle River, New Jersey: Prentice Hall.

Wolfe, J. (1973). The Comparative Learning Effects of a Management Game vs. Casework in the Teaching of Business Policy. Academy of Management Proceedings, 33rd Annual Meeting, Boston, Mass., August 19–22, 291–298.

Wolfe, J. (1975). A comparative evaluation of the experiential approach as a business policy learning environment. Academy of Management Journal, 18(3), 442–452. https://doi.org/10.2307/255675

Wolfe, J. (1978). The Effects of Game Complexity on the Acquisition of Business Policy Knowledge. Decision Sciences, 9(1), 143–155. https://doi.org/10.1111/j.1540-5915.1978.tb01373.x

Wolfe, J. (1997). The effectiveness of business games in strategic management course work. Simulation & Gaming: An Interdisciplinary Journal, 28(4), 360–376. https://doi.org/10.1177/1046878197284003

Wolfe, J., & Chacko, T. (1982). The effects of different team sizes on business game performance. Developments in Business Simulation & Experiential Exercises, 9, 232–235.

Wolfe, J., & Guth, G. (1975). The case approach vs. gaming in evaluation. Journal of Business, 48(3): 349–364. https://doi.org/10.1086/295761

Wolff, M., Wagner, M. J., Poznanski, S., Schiller, J., & Santen, S. (2015). Not another boring lecture: engaging learners with active learning techniques. The Journal of Emergency Medicine, 48(1), 85–93. https://doi.org/10.1016/j.jemermed.2014.09.010

Descargas

Publicado

2018-07-04

Cómo citar

Bolívar-Ramos, M.-T., & Martínez-Salgueiro, A. (2018). Aprendizaje Basado en Equipos en cursos de gestión de empresas: La aplicación de estudios de casos y simulaciones. REIRE Revista d’Innovació I Recerca En Educació, 11(2), 96–109. https://doi.org/10.1344/reire2018.11.220552

Número

Sección

Sección especial extraordinaria: 1st International Conference in Experiences in Active Learning in Higher Education